What is Cyberspace and why do people engage in it?
Cyberspace is a conceptual space where words, relationships, data,
wealth and power are manifested by people using Computer Mediated Communication
technologies. But the question
still remains: Is it a "consensual hallucination" or another form of
reality? Or, could it be a third
order activity that is real enough when you can make a living out of it? We must distinguish the virtual
communities of cyberspace from virtual reality. Ultimately, an artificial world that exists only in a
computer cannot be defined as reality.
Still, Cyberspace is a very difficult term to define,
because it sits at the interconnection of reality and imagination, the
hardware and the software, logic assembly of silicon and electricity on the
desk and the wetware between one’s ears.
To break it down, Karl Popper identified the nature of reality by
dividing it into three worlds.
World 1: the objective material world of natural things and their
physical properties
World 2: subjective consciousness: intentions, calculations, feelings,
thoughts, dreams, memories, etc in individual minds
World 3: the public structures produced by living minds interacting with each
other and the real world
William Gibson’s concept of Cyberspace is perhaps more comprehensive: "A
consensual hallucination. A graphic representation of data abstracted from the
banks of every computer in the human system. Unthinkable complexity. Lines of
light ranged in the nonspace of the mind, clusters and constellations of data.
Like city lights, receding..."
In today’s society, people are starting to create new lives such as
those created in the online virtual world called Second Life, a game that
allows users to fulfill their wishes no matter how unrealistic they may
be. The computer-generated
character the individual creates can be as young and beautiful as he or she wishes. It can walk, fly and talk to other
characters. The game is driven by
personal expression, creativity and ownership; but even more interestingly is
the fact that the game has commerce and allows its users to make money upon
their desire. But how does
someone justify spending real money for imaginary stuff? I guess if someone were that entranced in the game, it would
seem worth it. Essentially, people
use cyberspace to escape a life they’re unhappy with by creating a life they’ve
always fantasized about.
"New Life in Cyberspace." CBS News. N.p., 28 Nov 2010. Web. 10 Aug 2012. <http://www.cbsnews.com/video/watch/?id=3547970n>.
"New Life in Cyberspace." CBS News. N.p., 28 Nov 2010. Web. 10 Aug 2012. <http://www.cbsnews.com/video/watch/?id=3547970n>.

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